Category: Blog

  • Morning Power Cycle 003 – Are Mech Games Even A Genre?

    It’s a good question really. If I were to list the first 5 mech games that came to my mind they would span across several known genres of games, from first person shooters to turn-based role playing games. So can mechs really be called a genre in the first place if it can be applied…

  • Morning Power Cycle 002 – Why Aren’t Mech Games More Popular?

    It is interesting, isn’t it? It feels like mech games should fall into similar categories as Call of Duty, or at the very least World of Tanks. But generally speaking while some mech games find relative success (Armored Core 6) most are considered niche hits at best. But why is that? Mech Games Tend To…

  • Morning Power Cycle 001 – What Makes a Mech Game a Mech Game?

    I love mech video games. I have since I played Armored Core for the first time at a friend of a friend’s house back in high school. Sometimes I try to pinpoint what exactly it is about mech games that draws me to them, but the truth is I don’t think it’s one thing. Maybe…

  • The Best Music Gear You Can Buy In 2025

    …is not going to improve your musicianship, your skills as a recording engineer, or for the most part, improve your passion for music. Standard Rules Apply I’m a gear head. I have had a bad case of Gear Acquisition Syndrome or G.A.S. since I bought my first guitar pedal at Guitar Center when I was…

  • The Hypothetical Cost Of A Hypothetical Game

    As of the writing of this blog post we all live in a hyper-connected world by comparison of when commercially available (and viable) games started to be produced (1980s or so). I recently read an article that briefly mentioned how starting a game development studio in the 90s was a relatively simple endeavor, as well…

  • Sound High Level Thoughts Pt. 3

    This is the third and probably final blog regarding the topic started a little while ago, please be sure to check those out if you haven’t seen them yet. Thanks! Let’s refer to this breakdown image again… In the last blog post we talked a little bit about how pairing 2 parts of the soundscape,…

  • Sound High Level Thoughts Pt. 2

    Picking up from yesterday’s blog where we discussed part of my presentation on high level audio concepts in game audio. I got into a little bit of what each part of game audio can be utilized for on their own, and today we will explore more high level thoughts on how combining the elements can…

  • Sound High Level Thoughts Pt. 1

    A few months back I was given the opportunity to put together and present a talk to the whole studio about game audio. It was pretty fun to put together. However trying to not go over 20min meant that I had to keep it fairly high level regardless of how much I really wanted to…

  • Focus

    Especially in the modern era, there are a number of distractions that come up almost every second. It is one reason I think being able to focus on a task has become one of the most vital skills when it comes to game development or really any task that you want to accomplish. Here are…

  • Staring At The Summit

    (Blogtober Day 12) One of my favorite books that delves into the history of game development is Ken William’s “Not All Fairy Tales Have Happy Endings: The Rise And Fall Of Sierra On-Line.” Despite the rather long name and somewhat busy cover, this book was a pretty fun and interesting read. Ken Williams and his…