Category: Books

  • You Feel Nothing: The Problem with Second Person Storytelling in Games

    There’s a book I used to keep on my desk in the office. Bright Lights, Big City by Jay McInerney. Every time someone came to me with a design concept that had a particular problem baked into it, I’d hand them the book, tell them to read the first chapter, and let them figure out…

  • Staring At The Summit

    (Blogtober Day 12) One of my favorite books that delves into the history of game development is Ken William’s “Not All Fairy Tales Have Happy Endings: The Rise And Fall Of Sierra On-Line.” Despite the rather long name and somewhat busy cover, this book was a pretty fun and interesting read. Ken Williams and his…

  • Applying Vonnegut To Gaming Pt. 1

    (Blogtober Day 9) Something I maybe have a bad habit of doing is finding a concept, opinion, or soft guideline talked about in one creative industry and considering how it might be applicable to game design and development. I’ve done this almost subconsciously for a while and I tend to keep it to myself these…

  • The Best Book I’ve Read All Year Scares Me

    (Blogtober Day 5) I’ve been on a non-fiction kick for the last handful of years. Occasionally a science fiction or fantasy novel has creeped it’s way into the queue, but I would say nine out of ten books I read are non-fiction. They tend to be about history or on skills that I wish to…