Category: Editorial
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You Feel Nothing: The Problem with Second Person Storytelling in Games
There’s a book I used to keep on my desk in the office. Bright Lights, Big City by Jay McInerney. Every time someone came to me with a design concept that had a particular problem baked into it, I’d hand them the book, tell them to read the first chapter, and let them figure out…
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There’s A Knock At The Door
Imagine you’re sitting in your home, doing something casual, not using much effort or thought. Then there’s a knock at the door. Who’s knocking?What do you do?How does it make you feel? Your immediate answer might be something like — I don’t know, who is it? — and that’s a completely reasonable response to such…
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The “Standard” Rules
It’s unfortunate that one has to state things like this so broadly and clearly, and even still there will undoubtedly be some form or misinterpretation. But here we are. The contents and statements found on this website and blog are the sole opinions of the author. As such they should never be mistaken as the…