Tag: game design

  • Morning Power Cycle 002 – Why Aren’t Mech Games More Popular?

    It is interesting, isn’t it? It feels like mech games should fall into similar categories as Call of Duty, or at the very least World of Tanks. But generally speaking while some mech games find relative success (Armored Core 6) most are considered niche hits at best. But why is that? Mech Games Tend To…

  • Applying Vonnegut To Gaming Pt. 2

    (Blogtober Day 10) So picking up from yesterday’s Blogtober entry applying some creative writing tips from the late author Kurt Vonnegut and seeing if I can apply them to game development… “Start as close to the end as possible.” This is an interesting one to try to apply to game development as there can be…