Tag: game production

  • The 2 Pizza Rule

    Jeff Bezos apparently had a rule for meetings: if you couldn’t feed everyone in the room with two pizzas, the room was too big. Roughly six to eight people, depending on how hungry they are. The rule was designed to keep teams small, decisions fast, and accountability clear. It has been an idea that gets…

  • No One Argues About The Reactor

    In 1957, British author C. Northcote Parkinson described a fictional committee with three items on their agenda. First: signing a £10 million contract to build a nuclear reactor. Second: a proposal to build a £350 bicycle shed for the clerical staff. Third: £21 a year to supply refreshments for the committee itself. The fictional committee’s…

  • The Pillars Will See You Now (Part 2)

    In Part 1 we talked about what game pillars actually are — rules to test decisions against, not directives or mood boards — and the three traps that tend to make them useless: too many, too obvious, and too vague. If you haven’t read it, it’s worth starting there. This is the part where we…