Tag: inspiration
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Interpreting Thelonious Monk’s “25 Tips for Musicians” To Game Development
In 1960, saxophonist Steve Lacy was hired to play a series of performances with Thelonious Monk. During that time he wrote down a list of tips — things Monk said, observations he made, advice offered in the way that advice often gets offered in a working band: casually, in the moment, not necessarily intended to…
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The 7 Principles of Illusion (And How They Apply to Narrative Design)
A magician’s job and a narrative designer’s job are more similar than you might think. Both are in the business of making people invest in something that isn’t entirely real. Both rely on attention, assumption, and a carefully constructed experience to pull it off. And both, when they’re working at their best, leave the audience…