Tag: teamwork
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I Don’t Know Is A Complete Sentence
I’ve worked with a lot of interns over the years. Two of them illustrate something I’ve been thinking about better than any abstract argument could. The first came in the way most good interns do — uncertain, eager, and honest about both. When they didn’t know something they said so. When they got something wrong…
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The Centerist
The games industry tends to have two words for the kind of people on a development team. Specialist — someone with deep expertise in a specific discipline, hired to do that thing and largely only that thing. And generalist — a word that, if we’re being honest, most hiring managers read as “mostly useless.” You…
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Vibes
We were watching a cinematic sequence that wasn’t hitting. Everyone in the room understood what it was trying to communicate — the intent was clear, the performances were there, the edit was technically fine. But something was off. It didn’t feel right. It felt like it was moving too fast, too sharp, cutting through moments…
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Interpreting Thelonious Monk’s “25 Tips for Musicians” To Game Development
In 1960, saxophonist Steve Lacy was hired to play a series of performances with Thelonious Monk. During that time he wrote down a list of tips — things Monk said, observations he made, advice offered in the way that advice often gets offered in a working band: casually, in the moment, not necessarily intended to…