Category: Standard Rules Apply

  • Applying Vonnegut To Gaming Pt. 2

    (Blogtober Day 10) So picking up from yesterday’s Blogtober entry applying some creative writing tips from the late author Kurt Vonnegut and seeing if I can apply them to game development… “Start as close to the end as possible.” This is an interesting one to try to apply to game development as there can be…

  • Applying Vonnegut To Gaming Pt. 1

    (Blogtober Day 9) Something I maybe have a bad habit of doing is finding a concept, opinion, or soft guideline talked about in one creative industry and considering how it might be applicable to game design and development. I’ve done this almost subconsciously for a while and I tend to keep it to myself these…

  • Generic Can Be Another Word For Useful

    (Blogtober Day 7) Generally speaking voice over is recorded in sessions ranging from 2 to 4 hours in length. Typically the aim is to record somewhere in the ballpark of 200+ lines in 4 hours, although depending on the complexity of the lines that number could go down, or even up as high as 400+…

  • The “Standard” Rules

    It’s unfortunate that one has to state things like this so broadly and clearly, and even still there will undoubtedly be some form or misinterpretation. But here we are. The contents and statements found on this website and blog are the sole opinions of the author. As such they should never be mistaken as the…