Category: Game Design

  • A Few Approaches To Directing Actors

    (Blogtober Day 8) Directing actors is a skill on it’s own. Although admittedly it can often seem simple particularly if your only experience witnessing the skill in action is in a professional studio, with well experienced actors, and a talented director who has been working with them on various projects over several years. That is…

  • Generic Can Be Another Word For Useful

    (Blogtober Day 7) Generally speaking voice over is recorded in sessions ranging from 2 to 4 hours in length. Typically the aim is to record somewhere in the ballpark of 200+ lines in 4 hours, although depending on the complexity of the lines that number could go down, or even up as high as 400+…

  • A Straight Line (The Most Direct Narrative Design Structure)

    (Blogtober Day 3) I’ve been a several narrative design and writing for games talks, and I have read over a dozen books covering the same topics, and I’m always amazed how, in my opinion, how little narrative design is actually ever discussed in any of them. There is often focus on writing, and branching dialogues…

  • What Is Voice Design

    (Blogtober Day 1) First things first. What is Blogtober? Blogtober is a challenge to write a blog or article each day, every day in the month of October. 31 posts in 31 days. Please wish me luck! What Is Voice Over Design? Voice Over Design is a practice and/or discipline within interactive game development in…